There are currently 48 roles in the Online version of the game; (53 if counting Random roles):
- 29 Village roles (including Cupid, Cursed, and Headhunter),
- 11 roles allied with the Werewolves (including Cursed),
- 10 Solo roles (including Headhunter) [2 of which are solo voting {including Headhunter}], 2 of which are solo converters and 6 which are solo killing],
- 5 Random roles (2 of which are village-sided, 1 werewolf-sided, 1 solo killing/converter and 1 of any team)
- 3 of the Couple, (which consists of the Cupid and other 2 couples)
Classic Roles
These are the roles that currently appear in Quick Game. A Quick Game with 16 players consists of 10 Villagers, 4 Werewolves, 1 solo killer and 1 voting role. Classic roles change every week.
Classic roles list
Role name | Team | Aura | Short summary of role | Abbreviations |
---|---|---|---|---|
Aura seer | Village | Good | Able to see the aura of a player each night. | "aura" |
Medium | Village | Unknown | Able to speak to the dead each night and revive a player once per game. | "med" |
Jailer | Village | Unknown | Jails someone for the night to talk with them. Jailed player can't use their abilities for the night. If found suspicious, Jailer can execute the jailed player during the night. May only execute one player per game. | "jailer", "jail" |
Doctor | Village | Good | Able to heal a person each night. If target is attacked, target doesn't die. | "doc" |
Seer | Village | Good | Able to see the role of a player each night. | "seer" |
Bodyguard | Village | Good | Able to guard someone each night. If Bodyguard or target is attacked, neither die. Next attack will kill the Bodyguard. | "bg", "guard" |
Gunner | Village | Unknown | Able to shoot someone during the day. Has 2 bullets. | "gunner" |
Priest | Village | Good | Able to water someone during the day. If target is a werewolf, target dies. Otherwise, Priest dies. May only water once per game. | "priest" |
Villager | Village | Good | You are a regular villager with no special abilities. | "forkman", "villager" "best role" |
Werewolf | Werewolves | Evil | Able to speak with other werewolves and vote with them during the night. | ww, wolf, reg ww |
Alpha werewolf | Werewolves | Unknown | Able to speak with other werewolves and vote with them during the night. His vote counts as double. | alpha, aww |
Wolf shaman | Werewolves | Evil | Able to enchant a player during the day, which makes them be seen as Wolf shaman for Seers and Evil for Aura seers. If he's the last werewolf alive, he may not enchant anymore. Able to speak with other werewolves and vote with them during the night. | shaman, wshaman, wwshaman, wws |
Wolf seer | Werewolves | Evil | Able to see a player's role each night. Able to speak with other werewolves during the night. Once he's the last werewolf alive or he resigns, he loses his vision ability but can now vote with other werewolves at night. | wws, wwseer |
Serial killer | Solo | Unknown | Able to kill a player each night. Cannot be killed by werewolves. | sk, killer |
Fool | Solo | Unknown | Has no abilities. If he manages to get lynched, he wins. | "fool" |
Headhunter | Solo (target alive); Village (target dead) |
Unknown |
Has no abilities. If he manages to get his target lynched, he wins. Target is always a village-sided role in normal games. If his target dies but not via lynching, he wins with the Village. | "hh", "headhunter" |
Full list of roles
These are all the roles currently in the game.
Role name | Team | Short summary of role | Abbreviations | Aura |
---|---|---|---|---|
Villager | Village | Has no abilities. | forkman, "best role" | Good |
Santa Claus | Village | Able to send a "HO HO HO" to all players or a Santa foreground item to a dead but online player. May only use "HO HO HO" twice per game and gift 4 times per game. | santa, claus | Good |
Doctor | Village | Able to heal a person each night. If target is attacked, target doesn't die. | doc | Good |
Bodyguard | Village | Able to guard someone each night. If Bodyguard or target is attacked, neither die. Next attack will kill the Bodyguard. | bg | Good |
Tough guy | Village | Able to guard someone each night. If Tough guy or target is attacked, neither die and the weakest werewolf and Tough guy see eachother's roles. Next night the Tough guy dies. | tg | Good |
Gunner | Village | Able to shoot someone during the day. Has 2 bullets. | gunner | Unknown |
Jailer | Village | Jails someone for the night to talk with them. Jailed player can't use their abilities for the night. If found suspicious, Jailer can execute the jailed player during the night. May only execute one player per game. | jailer | Unknown |
Red lady | Village | Able to visit someone each night. If target is evil or attacked, Red lady dies. | rl | Good |
Priest | Village | Able to water someone during the day. If target is a werewolf, target dies. Otherwise, Priest dies. May only water once per game. | - | Good |
Marksman | Village | Able to mark a target during the night. Next night he can either shoot the marked target or change mark. If he shoots a villager, he dies instead. May only shoot twice per game. | mm, markman | Unknown |
Seer | Village | Able to see the role of a player each night. | seer | Good |
Aura seer | Village | Able to see the aura of a player each night. | aura | Good |
Spirit seer | Village | Able to select 2 players during the night. Next day he will see if they killed last night. | ss, spirit | Good |
Seer apprentice | Village | Has no abilities until the Seer dies. Once Seer is dead, you become the new Seer. | seer app | Good |
Detective | Village | Able to select 2 players during the night and determine if they are on the same or different teams. | det | Good |
Sheriff | Village | Able to select someone during the night. If target dies, the Sheriff receives info about 2 players. One of those players killed the target. | sher | Good |
Medium | Village | Able to speak to the dead each night and revive a player once per game. | med | Unknown |
Mayor | Village | Able to reveal his role during the day, which makes his vote count as 2 for the rest of the game. | mayor | Good |
Witch | Village | Has 2 potions which she can use during the night. One is for healing and one is for killing. Using the healing potion on a target that wasn't attacked won't consume the potion. | - | Unknown |
Avenger | Village | Able to select a player. If the Avenger dies, so does the selected player. | av, avenge | Good |
Beast hunter | Village | Able to set a trap during the night. Trap takes 1 night to build. Werewolves walking into the trap will kill the weakest werewolf and waste the trap. Trap may be on himself. He can also change the position of his trap, but it will need another night to build itself. | bh | Unknown |
Pacifist | Village | Able to reveal the role of someone during the day, which cancels voting for the day. May only use once per game. | paci | Good |
Flower child | Village | Able to protect a player during the day from being lynched. That player can also be himself. If target wasn't gonna get lynched, it isn't consumed. May only use once per game. | fc, flower, child | Good |
Fortune teller | Village | Able to give up to 2 cards to players each night. Players may then use the cards to prove their role during the day. Fortune teller only has 2 cards per game. | ft, fortune teller | Unknown |
Grumpy grandma | Village | Able to mute someone for the next day during the night. This action cannot be used in the first night. Muted players may only send messages as "..." and they can't vote. Muted players are announced at the start of the day. | gg, grumpy | Good |
Cupid | Village; Couple | Able to select 2 players on the first night. Those players will, the next day, know each other's role. If one of them dies, so does the other. They win if they are the last players alive (excluding Cupid), but they don't lose their own role win conditions. | cupid | Good |
President | Village | Everyone knows who you are once the game starts. If you die, the village loses. | pres | Good |
Cursed | Village (not converted); Werewolves (converted) | A regular villager until he gets attacked by the werewolves, which turns him into a Werewolf. | cursed | Good (not converted); Evil (converted) |
Werewolf | Werewolves | Able to speak with other werewolves and vote with them during the night. | ww, wolf | Evil |
Alpha werewolf | Werewolves | Able to speak with other werewolves and vote with them during the night. His vote counts as double. | alpha, aww | Unknown |
Wolf
Pacifist |
Werewolves | Once per game you can reveal the role of a player to everybody and prevent anybody from voting during that day. | wpaci,wp | Evil |
Wolf shaman | Werewolves | Able to enchant a player during the day, which makes them be seen as Wolf shaman for Seers and Evil for Aura seers. If he's the last werewolf alive, he may not enchant anymore. Able to speak with other werewolves and vote with them during the night. | shaman, wshaman, wwshaman | Evil |
Wolf seer | Werewolves | Able to see a player's role each night. Able to speak with other werewolves during the night. Once he's the last werewolf alive or he resigns, he loses his vision ability but can now vote with other werewolves at night. | wws | Evil |
Junior werewolf | Werewolves | Able to select a player. If the Junior werewolf dies, so does the selected player. Able to speak and vote with other werewolves during the night. | jww, junior | Evil |
Nightmare werewolf | Werewolves | Able to send someone to sleep during the day. The next night, that player cannot use their night abilities. May only use once per day and twice per game. Able to speak and vote with other werewolves during the night. | nww, nightmare | Evil |
Werewolf berserk | Werewolves | Able to activate frenzy during the day. The next night, werewolves ignore any protection and kill both their target and all players that protected said target. May only use once per game. Able to speak and vote with other werewolves during the night. | bww, wwb, berserk | Evil |
Kitten wolf | Werewolves | Able to turn a villager into a werewolf. If that player isn't a villager, nothing happens. May only use once per game. Able to speak and vote with other werewolves during the night. | kitten, kww | Evil |
Guardian wolf | Werewolves | Able to protect a player during the day from being lynched. That player can also be himself. If target wasn't gonna get lynched, it isn't consumed. May only use once per game. Able to speak and vote with other werewolves during the night. | gww, guardian | Evil |
Sorcerer | Werewolves | Able to see a player's role each night. Unlike other werewolves, he cannot speak or vote with other werewolves during the night. If he's the last werewolf alive, the village wins. | sorc | Evil |
Fool | Solo | Has no abilities. If he manages to get lynched, he wins. | fool | Unknown |
Headhunter | Solo (target alive); Village (target dead) | Has no abilities. If he manages to get his target lynched, he wins. Target is always a village-sided role in normal games. If his target dies but not via lynching, he wins with the Village. | hh | Unknown |
Serial killer | Solo | Able to kill a player each night. Cannot be killed by werewolves. | sk | Unknown |
Arsonist | Solo | Able to either douse 2 players or ignite all doused players each night. Cannot be killed by werewolves. | arso | Unknown |
Bomber | Solo | Able to plant a bomb on up to 3 players each night (horizontal, vertical, diagonal). The next night the bomb will kill all 3 players during the night. Bomber can then place a new bomb the next night. Cannot be killed by werewolves. | bomb, bomber | Unknown |
Sect leader | Solo | Able to convert a player each night. The converted player will see who you are. If Sect leader dies, all sect members die aswell. Some roles may not be converted. | sl, sect | Unknown |
Zombie | Solo | Able to bite a player each night. That bite takes effect after a night and the bitten becomes a Zombie. Zombies see eachother's roles. Each Zombie can bite a different player. Some roles may not be bitten. Able to speak with other zombies during the night. Zombies also see who's bitten/getting bit. | zomb, zb | Unknown |
Corruptor | Solo | Able to "glitch" a player each night. That player cannot talk, vote or use their abilities the next day. At the end of the day, the "glitched" player dies and their role isn't revealed. Unrevealed roles may not be revived by a Medium. Cannot be killed by werewolves. | cor | Unknown |
Illusionist | Solo | Able to disguise as a player each night. That player will be seen as an Illusionist by Seers. The Illusionist is able to kill all disguised players during the day. Cannot be killed by werewolves. | ill, illus | Unknown |
Cannibal | Solo | Able to either eat a player or save up hunger each night. Saving up hunger will allow you to eat more people on the same night. Each night you do not eat a player, a hunger point is added. You may have up to 5 hunger points. Cannot be killed by werewolves. | canni | Unknown |
Random regular villager | Village | One of: Villager, Santa Claus, Doctor, Bodyguard, Tough guy, Red lady, Priest, Marksman, Aura seer, Spirit seer, Seer apprentice, Sheriff, Mayor, Witch, Avenger, Beast hunter, Pacifist, Flower child, Fortune teller or Grumpy grandma. | rrv, rv | Good; Unknown |
Random strong villager | Village | One of: Seer, Medium, Gunner, Jailer or Detective. | rsv | Good; Unknown |
Random werewolf | Werewolves | One of: Werewolf, Alpha werewolf, Wolf shaman, Wolf seer, Junior werewolf, Nightmare werewolf, Werewolf berserk, Kitten wolf or Guardian wolf. | rww | Evil; Unknown |
Random killer | Solo | One of: Serial killer, Arsonist, Sect leader, Zombie, Corruptor, Cannibal, Illusionist or Bomber. | rk | Unknown |
Random | Village; Werewolves; Solo; Couple | Can be any role in the game. | r | Good; Evil; Unknown |